In a subtlety dystopian future. A scavenger (Big) waits out the storm. His inner longing for friendship is overcast by the threat of the storm. After little offers humanity: Big finds out the distances he will go to comfort and reassure his new friend.
mitch kendall smith
After knowing the story I wanted to tell: I had no idea how to do any real 3D work. I knew the story would need two full CG droids. I started to wing it and make the robots learning by trail and error. It was a great way to learn but had it's issues as there was nobody to stop me, and say "don't do that - you'll have to reverse engineer it five hours later". After the project hard drive crashed: I was left with nothing but a low resolution copy of a few renders. With less than a month to go, we hard to start from scratch.
I used 3Ds MAX, After Effects, Premiere, Audition and the music was made using Logic.
A key issue was managing render times. Some renders could take up to sixty hours a piece. I learnt that compositing is the key to 3D work. If you pay attention to grain, focus, chromatic aberration, colour and contrast: everything else becomes secondary.
The film was definitely a struggle but a lot of fun to make. It's not perfect but with the time: I'm proud of all the work done.